The fillRect() JavaScript method explained

The fillRect() method is a method from Canvas API that allows you to draw a colored rectangle on top of the HTML <canvas> element. To use the fillRect() method, you need to first grab the Context object of a <canvas> element that has to be present in your HTML file.

The fillRect() method requires the following 4 number parameters:

  • The x parameter to specify the x-axis coordinate of the rectangle’s starting point
  • The y parameter represents the y-axis coordinate of the rectangle’s starting point
  • The width parameter to specify the rectangle’s width. Positive values will cause the width expanding to the right, negative values to the left
  • The height parameter to specify the rectangle’s height. Positive values will cause the height to expand up, negative values to expand down.

The parameters will be counted in pixels. The full syntax is as follows:

Context.fillRect(x, y, width, height);

Sometimes, you’ll see the Context object shortened as ctx in JavaScript code. We’ll use the ctx for the rest of this tutorial. Let’s see how the fillRect() method actually works.

Suppose you have the following HTML <body> tag in your project:

<body>
  <canvas
    id="emptyCanvas"
    width="300"
    height="300"
    style="background-color: green"
  ></canvas>
</body>

The style="background-color: green" is added so that you can see the size of the <canvas> element on your HTML file. To grab the context of the <canvas> element, you need to use the getContext() method from the <canvas> itself as follows:

let canvas = document.getElementById("emptyCanvas");
let ctx = canvas.getContext('2d');
ctx.fillRect(50, 100, 150, 150);

The getContext('2d') method returns the two-dimensional representation of the rendered context, so you can create a 2D drawing on it. Next, you just need to call ctx.fillRect() and pass the desired size for your rectangle.

The code example above will draw a rectangle starting at x 50 pixels and y 100 pixels. The width and height of the rectangle will be 150 pixels:

As you can see, the drawn rectangle is black because that’s the default color of the fillStyle attribute:

let canvas = document.getElementById("emptyCanvas");
let ctx = canvas.getContext('2d');
console.log(ctx.fillStyle); // #000000

To change the color of the rectangle, you can assign a different color from the CSS color value. For example, you can pass "blue" as the fillStyle value to draw a blue rectangle:

let canvas = document.getElementById("emptyCanvas");
let ctx = canvas.getContext('2d');
ctx.fillStyle = "blue";
ctx.fillRect(50, 100, 150, 150);

The output of the code above will be as follows:

And that’s how you use the fillRect() method to draw a rectangle with JavaScript and HTML <canvas> element.

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